EsperCorp ARENA: An Introduction


Greetings, Agents of EsperCorp. By now you will have heard of the EsperCorp ‘Arena’ Program that has been implemented in Geomon version 1.0.2. This heralds a new exciting era in spectrology, so I have seen fit to explain the program here.

There have been rather tumultuous events within the Thymos in recent months. I have been dissatisfied, to say the least, with the performance of Agents acting on our behalf. Granted, we defeated the fury of Quetzalcoatl, and survived the unexpected assault of Kaldrak with minimal structural damage, but there is no guarantee that we will be so lucky next time. The Spirit World is becoming openly hostile to our interference, and we must prepare ourselves. We need a force capable of defending EsperCorp, and the world, if necessary.

Quetzal_Quetzalcoatl1-512Kaldrak512

The Arena is a training ground for the Agents of Geomon to distinguish themselves in battle. All who dedicate themselves to regular practice will be rewarded for their vigilance. The most powerful among you will be honored and earn reward as well.

How it Works

image (1)Agents compete by accumulating ‘Arena Points’ over a 2-week period. Prizes are awarded as Agents build up their point scores. At the end of the competition, the 25 Agents with the most Arena Points will be awarded with highly valuable prizes.

The Arena can be reached from the ‘Ops’ Menu. From there you begin an Arena Battle, view rankings, prizes and other pertinent information.

photoDuels 

  • Each Arena Battle randomly matches you with another Agent of the same rank seeking to duel.

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  • Duels are 5 v. 5 Geomon. You must have 5 Geomon in your Duel Party to compete.

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  • If another Agent cannot be located to duel you, you will be assigned a Battle Drone equipped with 5 Geomon chosen randomly from EsperCorp’s population.
  • Points are assigned after the battle’s completion.
    • If you win your Battle, you are awarded 10 Points.
    • If you lose your Battle, you are awarded 7 Points.
    • If you disconnect from your Battle you will be awarded no points.

Battle Charged

Duels are limited by the amount of Charges you have. By default, you can fight 3 Duels before you need to recharge.

  • A Battle is charged once every 3 hours, with a maximum of 3 charges.
  • You can purchase recharges for tokens once your duels are depleted.
  • You can upgrade your charger to have a higher maximum for tokens.

Rewards

Prizes are awarded based on the total number of points you earn, and to the top duelers at the end of the two-week tournament period. These prizes can and will be subject to change from tournament to tournament. Here is a list of the rewards we are offering now:

prizesGeosaur512

Those of you interested in the various fauna of the Thymos will no doubt be enthralled by Geosaur, which is being offered to Agents who accumulate more than 300 Arena Points in the allotted time. This unique saurian Geomon was discovered by EsperCorp some time ago, but its existence has been kept a secret until now.

The more battle-oriented among you will be interested in the prizes awarded to the top 25 Agents at the end of the Tournament. For those elite few we offer the following prizes:

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Infernatron512

Infernatron is a mechanical robot with both missile and flamethrower attachments, along with a host of other unique abilities. It is constructed of diamond and ruby crystals, and runs on purified Fire Energy.

Scott McDouglas, our Chief Engineer had been using this Mechanical Geomon for construction purposes in order to expand the size and strength of EsperCorp’s Thymospheric Structures. I immediately saw in it the potential for something more. I do not doubt that you will agree.

This concludes my summation of the EsperCorp Arena. Go forth, Agents, and apply the skills we have given you. I have no doubt that this new forum will drive us to greater and stronger heights within the world of Thought.

-Dr. James Alister

Esper Profile: Imp

Since the assignment of our Agent’s most recent mission, “Things the go Bump,” we have collected significantly more scans and samples of the “Orc” Species Class. I’ve decided to take this opportunity to state my observations of one of these in particular, the Imp. Imps seem to have birthed from the concept of the eternal underling, eager to please, useful in a wide variety of capacities, but entirely unable to think for themselves.

Discovered by Agent xcellz

Size: 0.8 m

Energy: 15eV

Strength: Shadow

Weakness: Mind

 

 

 

Appearance:

Imps are flying mammal Espers that have the appearance of a flying cat or monkey with spiked horns running down their backs. An opposable spiked tail provides balance while steering themselves in the air, and can be used for grabbing and stabbing. Their batlike wings are comically small given their heavy, rotund bodies— were this creature to appear in the terrestrial world it wouldn’t be able to get an inch off the ground. But the Imp can fly, and even hover, flapping at an alarming pace. They aren’t very agile, and they often crash as a result, but their bodies are tough and elastic, so they usually bounce back with little damage. Continue reading