Hey Agents! A big new update is out now! Dr. Rhine said we needed a post to explain all the changes, and Scotty says he’s too busy. So duty falls to me, Russel T. Nickel, Geomon Intern Extraordinaire!!! Read on:
New Energy Calculation
EP was always a little unwieldy, and difficult to calculate. No more! After further research it has been discovered that Espers have 1-8 EP, depending on their level. Abilities cost 1-5 EP, and you always start battles with full EP!
I find it a lot easier to strategize in battle when I don’t have to do complicated subtraction problems in my head, and I think you will too!
Recalibrated Esper Stats and Abilities!
Espercorp has spent a lot of time getting the most accurate readings yet of the power and growth of all your favorite Espers! This should lead to more balanced battles, and new strategies to explore.
Additionally, following one of Dr. Alister’s research studies we found that Espers actually weren’t suited to learn 3 different Ability Trees, but rather 2! So we figured out which ones.
Some Espers have changed their secondary ability. Some have lost their secondary ability. Some even have completely different Elements than before! For example, Chimera is now a Fire/Toxic type. And I guess we thought Tengu was a Light/Air Esper before, because it could fly, and kept burning people. But it turns out it’s not either of those things! It’s actually an Ice/Electric Esper that happens to be able to fly! Crazy, huh?















